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Even More Cinematic!

 



Due to the fact that there wasn't a whole lot of time left on this project for further modelling, and this part had been neglected, I decided to hand-drawn the ship interior scene. The idea was conveyed using two images. The windows in the ship are transparent, and the background and effects are created in-game.


This is a swift overview of the development of the players ship, the design is mostly inspired by the fact that I needed the ship to look sturdy, that it could survive the abuse it recieves in the cinematics. Aside from that it's typical spaceship fare!


Another victim of the time constraints was the alien mothership that gets destroyed in the introduction. With a complete lack of any concept work for it, other than the knowledge that it had to contain a lot of hexagons, the ship was created by cobbling together some of the assets created for the alien world. I am actually quite satisfied with the result, the only real gripe being that the lighting doesn't really work well. It needs a bit of ambient occlusion in there.


Finally, the planet you crash into. A rather pleasing result given the short space of time spent (yes, I know it's just a ball, but before it had a terrible low-resolution texture on it)

The texture on the planets surface itself is still fairly low-res, I think that it might be Mars under there.

The clouds are a high-resolution black and white image, attached to two slightly larger spheres with an additive shader, with a little bit of code to make the spheres rotate.

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